Natural Disaster Survival Darbey Script - Fly, Noclip
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Natural Disaster Survival

Natural Disaster Survival Darbey Script - Fly, Noclip

Boost your Roblox experience with DarbeyV14_sdsd:, instant respawn, speed boost, and more! 🚀🔥 **Features:** - Instant Respawn ⏱️ - Speed Boost ⚡ - Health Regen ❤️ - Teleport 🌀 - Custom Skins 🎨 - Weapon Upgrade 🔫 - Game Mode Switch 🎮 и много всего

DPUBLISHERDarbeyUpdated today
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Script developersdsd6767676767
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TOTAL VIEWS51Views recorded for this script page
SCRIPT UPDATED09/16/2026Latest recorded update for this script
REVIEW STATUSSource information reviewedReview information is a version-specific snapshot, not a permanent safety guarantee. Lua Obfuscator Loadstring Generator URL Checker
VERIFICATION PROCESSHow We Review Roblox ScriptsSee the workflow used to examine source links, loadstrings, Lua code, and compatibility information.
Natural Disaster SurvivalExplore more Natural Disaster Survival
OVERVIEW

Description

Boost your Roblox experience with DarbeyV14_sdsd:, instant respawn, speed boost, and more! 🚀🔥

Features:

- Instant Respawn ⏱️

- Speed Boost ⚡

- Health Regen ❤️

- Teleport 🌀

- Custom Skins 🎨

- Weapon Upgrade 🔫

- Game Mode Switch 🎮

и много всего

Natural Disaster Survival

Features

Boost your Roblox experience with DarbeyV14_sdsd:, instant respawn, speed boost, and more! 🚀🔥

Features:

- Instant Respawn ⏱️

- Speed Boost ⚡

- Health Regen ❤️

- Teleport 🌀

- Custom Skins 🎨

- Weapon Upgrade 🔫

- Game Mode Switch 🎮

и много всего

1

Fly

2

Noclip

3

Teleport

Script Preview1219 lines · 22282 B
Raw
--========================================================--
--              MODERN FLY / TORNADO / DINO
--                 ONE LOCAL SCRIPT
--========================================================--

local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

--========================================================--
-- SETTINGS
--========================================================--

local MIN_SPEED = 20
local MAX_SPEED = 180

local speed = 60
local fly = false
local tornado = false
local dinosaur = false

local character
local humanoid
local root

local velocity
local gyro

local currentVelocity = Vector3.zero
local targetVelocity = Vector3.zero

local flyConnection
local effectConnection

--========================================================--
-- CHARACTER
--========================================================--

local function loadCharacter()
	character = player.Character or player.CharacterAdded:Wait()

	humanoid = character:WaitForChild("Humanoid")
	root = character:WaitForChild("HumanoidRootPart")
end

loadCharacter()

--========================================================--
-- REMOVE OLD GUI
--========================================================--

local old = playerGui:FindFirstChild("ModernFlyMenu")

if old then
	old:Destroy()
end

--========================================================--
-- GUI
--========================================================--

local gui = Instance.new("ScreenGui")
gui.Name = "ModernFlyMenu"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.Parent = playerGui

--========================================================--
-- MAIN
--========================================================--

local main = Instance.new("Frame")

main.Name = "Main"
main.Size = UDim2.fromOffset(430, 510)
main.Position = UDim2.fromScale(0.5, 0.5)
main.AnchorPoint = Vector2.new(0.5, 0.5)

main.BackgroundColor3 = Color3.fromRGB(13, 16, 25)
main.BorderSizePixel = 0

main.Parent = gui

local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 22)
mainCorner.Parent = main

local outline = Instance.new("UIStroke")
outline.Color = Color3.fromRGB(90, 120, 255)
outline.Thickness = 2
outline.Transparency = 0.25
outline.Parent = main

--========================================================--
-- GRADIENT
--========================================================--

local gradient = Instance.new("UIGradient")
gradient.Rotation = 45
gradient.Color = ColorSequence.new({
	ColorSequenceKeypoint.new(0, Color3.fromRGB(18, 23, 40)),
	ColorSequenceKeypoint.new(1, Color3.fromRGB(10, 13, 22))
})
gradient.Parent = main

--========================================================--
-- HEADER
--========================================================--

local header = Instance.new("TextLabel")

header.Size = UDim2.new(1, -40, 0, 45)
header.Position = UDim2.fromOffset(20, 15)

header.BackgroundTransparency = 1
header.Text = "FLIGHT CONTROL"
header.TextColor3 = Color3.fromRGB(245, 247, 255)

header.TextSize = 25
header.Font = Enum.Font.GothamBold
header.TextXAlignment = Enum.TextXAlignment.Left

header.Parent = main

local subtitle = Instance.new("TextLabel")

subtitle.Size = UDim2.new(1, -40, 0, 25)
subtitle.Position = UDim2.fromOffset(20, 52)

subtitle.BackgroundTransparency = 1
subtitle.Text = "Advanced movement system"
subtitle.TextColor3 = Color3.fromRGB(130, 140, 165)

subtitle.TextSize = 12
subtitle.Font = Enum.Font.Gotham
subtitle.TextXAlignment = Enum.TextXAlignment.Left

subtitle.Parent = main

--========================================================--
-- STATUS
--========================================================--

local status = Instance.new("TextLabel")

status.Size = UDim2.new(1, -40, 0, 50)
status.Position = UDim2.fromOffset(20, 85)

status.BackgroundColor3 = Color3.fromRGB(24, 29, 43)
status.BorderSizePixel = 0

status.Text = "●  FLY OFF"
status.TextColor3 = Color3.fromRGB(255, 90, 105)

status.TextSize = 18
status.Font = Enum.Font.GothamBold

status.Parent = main

local statusCorner = Instance.new("UICorner")
statusCorner.CornerRadius = UDim.new(0, 14)
statusCorner.Parent = status

--========================================================--
-- BUTTON CREATOR
--========================================================--

local function createButton(name, text, position, size)

	local button = Instance.new("TextButton")

	button.Name = name
	button.Text = text

	button.Size = size
	button.Position = position

	button.BackgroundColor3 = Color3.fromRGB(32, 39, 58)
	button.BorderSizePixel = 0

	button.TextColor3 = Color3.fromRGB(235, 238, 250)

	button.TextSize = 17
	button.Font = Enum.Font.GothamBold

	button.AutoButtonColor = false

	button.Parent = main

	local corner = Instance.new("UICorner")
	corner.CornerRadius = UDim.new(0, 14)
	corner.Parent = button

	local stroke = Instance.new("UIStroke")
	stroke.Color = Color3.fromRGB(65, 75, 105)
	stroke.Transparency = 0.5
	stroke.Parent = button

	button.MouseEnter:Connect(function()

		TweenService:Create(
			button,
			TweenInfo.new(0.15),
			{
				BackgroundColor3 = Color3.fromRGB(45, 55, 82)
			}
		):Play()

	end)

	button.MouseLeave:Connect(function()

		TweenService:Create(
			button,
			TweenInfo.new(0.15),
			{
				BackgroundColor3 = Color3.fromRGB(32, 39, 58)
			}
		):Play()

	end)

	return button
end

--========================================================--
-- FLY BUTTON
--========================================================--

local flyButton = createButton(
	"FlyButton",
	"✈  FLY  OFF",
	UDim2.fromOffset(20, 150),
	UDim2.new(1, -40, 0, 62)
)

--========================================================--
-- SPEED
--========================================================--

local speedTitle = Instance.new("TextLabel")

speedTitle.Size = UDim2.new(1, -40, 0, 30)
speedTitle.Position = UDim2.fromOffset(20, 225)

speedTitle.BackgroundTransparency = 1

speedTitle.Text = "FLIGHT SPEED: 60"
speedTitle.TextColor3 = Color3.fromRGB(220, 225, 240)

speedTitle.TextSize = 15
speedTitle.Font = Enum.Font.GothamBold
speedTitle.TextXAlignment = Enum.TextXAlignment.Left

speedTitle.Parent = main

--========================================================--
-- SLIDER
--========================================================--

local slider = Instance.new("Frame")

slider.Size = UDim2.new(1, -40, 0, 12)
slider.Position = UDim2.fromOffset(20, 260)

slider.BackgroundColor3 = Color3.fromRGB(35, 41, 58)
slider.BorderSizePixel = 0

slider.Parent = main

local sliderCorner = Instance.new("UICorner")
sliderCorner.CornerRadius = UDim.new(1, 0)
sliderCorner.Parent = slider

local fill = Instance.new("Frame")

fill.Size = UDim2.new(
	(speed - MIN_SPEED) / (MAX_SPEED - MIN_SPEED),
	0,
	1,
	0
)

fill.BackgroundColor3 = Color3.fromRGB(90, 125, 255)
fill.BorderSizePixel = 0

fill.Parent = slider

local fillCorner = Instance.new("UICorner")
fillCorner.CornerRadius = UDim.new(1, 0)
fillCorner.Parent = fill

local knob = Instance.new("Frame")

knob.Size = UDim2.fromOffset(22, 22)

knob.AnchorPoint = Vector2.new(0.5, 0.5)

knob.Position = UDim2.new(
	(speed - MIN_SPEED) / (MAX_SPEED - MIN_SPEED),
	0,
	0.5,
	0
)

knob.BackgroundColor3 = Color3.fromRGB(255,255,255)
knob.BorderSizePixel = 0

knob.Parent = slider

local knobCorner = Instance.new("UICorner")
knobCorner.CornerRadius = UDim.new(1,0)
knobCorner.Parent = knob

local dragging = false

local function setSpeed(value)

	speed = math.clamp(
		math.floor(value + 0.5),
		MIN_SPEED,
		MAX_SPEED
	)

	local percent =
		(speed - MIN_SPEED) /
		(MAX_SPEED - MIN_SPEED)

	fill.Size = UDim2.new(percent,0,1,0)

	knob.Position =
		UDim2.new(percent,0,0.5,0)

	speedTitle.Text =
		"FLIGHT SPEED: " .. speed
end

slider.InputBegan:Connect(function(input)

	if input.UserInputType == Enum.UserInputType.MouseButton1 then

		dragging = true

	end

end)

UIS.InputChanged:Connect(function(input)

	if dragging and
		input.UserInputType == Enum.UserInputType.MouseMovement then

		local percent =
			(input.Position.X - slider.AbsolutePosition.X) /
			slider.AbsoluteSize.X

		percent = math.clamp(percent,0,1)

		setSpeed(
			MIN_SPEED +
			percent * (MAX_SPEED - MIN_SPEED)
		)

	end

end)

UIS.InputEnded:Connect(function(input)

	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		dragging = false
	end

end)

--========================================================--
-- PRESETS
--========================================================--

local presetData = {
	{"SLOW",30},
	{"NORMAL",60},
	{"FAST",100},
	{"HYPER",180}
}

for i,data in ipairs(presetData) do

	local button = createButton(
		"Preset"..i,
		data[1],
		UDim2.fromOffset(
			20 + (i-1)*96,
			285
		),
		UDim2.fromOffset(88,38)
	)

	button.TextSize = 11

	button.MouseButton1Click:Connect(function()
		setSpeed(data[2])
	end)

end

--========================================================--
-- TORNADO
--========================================================--

local tornadoButton = createButton(
	"TornadoButton",
	"🌪  TORNADO  OFF",
	UDim2.fromOffset(20,335),
	UDim2.new(1,-40,0,52)
)

--========================================================--
-- DINOSAUR
--========================================================--

local dinoButton = createButton(
	"DinosaurButton",
	"🦖  BECOME DINOSAUR",
	UDim2.fromOffset(20,395),
	UDim2.new(1,-40,0,52)
)

--========================================================--
-- DRAGGING MENU
--========================================================--

local draggingMenu = false
local dragStart
local startPosition

header.InputBegan:Connect(function(input)

	if input.UserInputType ==
		Enum.UserInputType.MouseButton1 then

		draggingMenu = true

		dragStart = input.Position
		startPosition = main.Position

	end

end)

UIS.InputChanged:Connect(function(input)

	if not draggingMenu then
		return
	end

	if input.UserInputType ~=
		Enum.UserInputType.MouseMovement then
		return
	end

	local delta =
		input.Position - dragStart

	main.Position =
		UDim2.new(
			startPosition.X.Scale,
			startPosition.X.Offset + delta.X,

			startPosition.Y.Scale,
			startPosition.Y.Offset + delta.Y
		)

end)

UIS.InputEnded:Connect(function(input)

	if input.UserInputType ==
		Enum.UserInputType.MouseButton1 then

		draggingMenu = false

	end

end)

--========================================================--
-- FLY START
--========================================================--

local function startFly()

	if fly then
		return
	end

	loadCharacter()

	if not humanoid or
		humanoid.Health <= 0 then
		return
	end

	fly = true

	humanoid.AutoRotate = false

	velocity = Instance.new("BodyVelocity")

	velocity.Name = "ModernFlyVelocity"

	velocity.MaxForce =
		Vector3.new(
			1000000,
			1000000,
			1000000
		)

	velocity.P = 15000
	velocity.Velocity = Vector3.zero

	velocity.Parent = root

	gyro = Instance.new("BodyGyro")

	gyro.Name = "ModernFlyGyro"

	gyro.MaxTorque =
		Vector3.new(
			1000000,
			1000000,
			1000000
		)

	gyro.P = 18000
	gyro.D = 1200

	gyro.CFrame = root.CFrame

	gyro.Parent = root

	currentVelocity = Vector3.zero

	status.Text = "●  FLY ON"
	status.TextColor3 =
		Color3.fromRGB(80,255,160)

	flyButton.Text = "✈  FLY  ON"

	flyButton.BackgroundColor3 =
		Color3.fromRGB(40,150,95)

	-- Takeoff animation

	local startCFrame = root.CFrame

	root.CFrame =
		startCFrame +
		Vector3.new(0,2,0)

	TweenService:Create(
		root,
		TweenInfo.new(
			0.35,
			Enum.EasingStyle.Quad,
			Enum.EasingDirection.Out
		),
		{
			CFrame =
				startCFrame +
				Vector3.new(0,5,0)
		}
	):Play()

end

--========================================================--
-- FLY STOP
--========================================================--

local function stopFly()

	fly = false

	if flyConnection then
		flyConnection:Disconnect()
		flyConnection = nil
	end

	if velocity then
		velocity:Destroy()
		velocity = nil
	end

	if gyro then
		gyro:Destroy()
		gyro = nil
	end

	if humanoid then
		humanoid.AutoRotate = true
	end

	status.Text = "●  FLY OFF"

	status.TextColor3 =
		Color3.fromRGB(255,90,105)

	flyButton.Text = "✈  FLY  OFF"

	flyButton.BackgroundColor3 =
		Color3.fromRGB(32,39,58)

end

--========================================================--
-- FLY PHYSICS
--========================================================--

flyConnection = RunService.RenderStepped:Connect(function(dt)

	if not fly then
		return
	end

	if not character or
		not character.Parent or
		not root or
		not root.Parent then

		stopFly()
		return
	end

	local camera =
		workspace.CurrentCamera

	if not camera then
		return
	end

	local direction = Vector3.zero

	local forward =
		camera.CFrame.LookVector

	local right =
		camera.CFrame.RightVector

	if UIS:IsKeyDown(Enum.KeyCode.W) then
		direction += forward
	end

	if UIS:IsKeyDown(Enum.KeyCode.S) then
		direction -= forward
	end

	if UIS:IsKeyDown(Enum.KeyCode.A) then
		direction -= right
	end

	if UIS:IsKeyDown(Enum.KeyCode.D) then
		direction += right
	end

	if UIS:IsKeyDown(Enum.KeyCode.Space) then
		direction += Vector3.yAxis
	end

	if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then
		direction -= Vector3.yAxis
	end

	if direction.Magnitude > 1 then
		direction = direction.Unit
	end

	targetVelocity =
		direction * speed

	-- Smooth acceleration

	local acceleration = 5

	currentVelocity =
		currentVelocity:Lerp(
			targetVelocity,
			math.clamp(
				dt * acceleration,
				0,
				1
			)
		)

	velocity.Velocity =
		currentVelocity

	--====================================================--
	-- REALISTIC BODY MOVEMENT
	--====================================================--

	local horizontal =
		Vector3.new(
			currentVelocity.X,
			0,
			currentVelocity.Z
		)

	local horizontalSpeed =
		horizontal.Magnitude

	local percent =
		math.clamp(
			currentVelocity.Magnitude / MAX_SPEED,
			0,
			1
		)

	-- More speed = more forward lean

	local forwardLean =
		math.rad(
			8 + percent * 28
		)

	-- Turning lean

	local sideLean = 0

	if UIS:IsKeyDown(Enum.KeyCode.A) then
		sideLean = math.rad(14)
	end

	if UIS:IsKeyDown(Enum.KeyCode.D) then
		sideLean = math.rad(-14)
	end

	-- Floating movement

	local bob =
		math.sin(
			os.clock() * 3
		) * 0.035

	-- Camera direction

	local look =
		Vector3.new(
			camera.CFrame.LookVector.X,
			0,
			camera.CFrame.LookVector.Z
		)

	if look.Magnitude < 0.01 then
		look = Vector3.new(0,0,-1)
	else
		look = look.Unit
	end

	local targetCFrame =
		CFrame.lookAt(
			root.Position,
			root.Position + look
		)
		* CFrame.Angles(
			-forwardLean + bob,
			0,
			sideLean
		)

	gyro.CFrame =
		gyro.CFrame:Lerp(
			targetCFrame,
			math.clamp(
				dt * 8,
				0,
				1
			)
		)

	--====================================================--
	-- SPEED FOV
	--====================================================--

	local targetFOV =
		70 + percent * 25

	camera.FieldOfView +=
		(
			targetFOV -
			camera.FieldOfView
		) *
		math.clamp(dt * 5,0,1)

end)

--========================================================--
-- FLY BUTTON
--========================================================--

flyButton.MouseButton1Click:Connect(function()

	if fly then
		stopFly()
	else
		startFly()
	end

end)

--========================================================--
-- TORNADO
--========================================================--

local tornadoObjects = {}

local function createTornadoEffect()

	if #tornadoObjects > 0 then
		return
	end

	for i = 1,25 do

		local part = Instance.new("Part")

		part.Size =
			Vector3.new(
				math.random(1,3),
				math.random(1,3),
				math.random(1,3)
			)

		part.Shape = Enum.PartType.Ball

		part.Material =
			Enum.Material.Neon

		part.Color =
			Color3.fromRGB(
				100,
				150,
				255
			)

		part.Transparency = 0.35

		part.CanCollide = false
		part.Anchored = true

		part.Parent = workspace

		table.insert(
			tornadoObjects,
			part
		)

	end

end

local function destroyTornadoEffect()

	for _,part in ipairs(tornadoObjects) do

		if part and part.Parent then
			part:Destroy()
		end

	end

	table.clear(tornadoObjects)

end

local function setTornado(state)

	tornado = state

	if tornado then

		tornadoButton.Text =
			"🌪  TORNADO  ON"

		tornadoButton.BackgroundColor3 =
			Color3.fromRGB(70,110,190)

		createTornadoEffect()

	else

		tornadoButton.Text =
			"🌪  TORNADO  OFF"

		tornadoButton.BackgroundColor3 =
			Color3.fromRGB(32,39,58)

		destroyTornadoEffect()

	end

end

tornadoButton.MouseButton1Click:Connect(function()

	setTornado(not tornado)

end)

-- Tornado animation

effectConnection =
	RunService.RenderStepped:Connect(function()

		if not tornado or
			not root then
			return
		end

		for i,part in ipairs(tornadoObjects) do

			if part and part.Parent then

				local angle =
					os.clock() *
					4 +
					i

				local radius =
					3 +
					(i % 5) * 0.7

				local height =
					(i % 10) * 0.5

				part.Position =
					root.Position +
					Vector3.new(
						math.cos(angle) * radius,
						height,
						math.sin(angle) * radius
					)

			end

		end

	end)

--========================================================--
-- DINOSAUR
--========================================================--

local dinosaurModel

local function becomeDinosaur()

	if dinosaur then
		return
	end

	dinosaur = true

	dinoButton.Text =
		"🦖  DINOSAUR  ON"

	dinoButton.BackgroundColor3 =
		Color3.fromRGB(55,150,85)

	-- Visual dinosaur model

	local model = Instance.new("Model")

	model.Name = "MyDinosaur"

	model.Parent = character

	local body = Instance.new("Part")

	body.Name = "DinosaurBody"

	body.Size =
		Vector3.new(5,3,8)

	body.Color =
		Color3.fromRGB(
			55,
			150,
			70
		)

	body.Material =
		Enum.Material.SmoothPlastic

	body.CanCollide = false

	body.Parent = model

	local weld = Instance.new("WeldConstraint")

	weld.Part0 = body
	weld.Part1 = root

	weld.Parent = body

	body.CFrame =
		root.CFrame *
		CFrame.new(0,1,0)

	dinosaurModel = model

end

dinoButton.MouseButton1Click:Connect(function()

	if dinosaur then

		dinosaur = false

		dinoButton.Text =
			"🦖  BECOME DINOSAUR"

		dinoButton.BackgroundColor3 =
			Color3.fromRGB(32,39,58)

		if dinosaurModel then
			dinosaurModel:Destroy()
			dinosaurModel = nil
		end

	else

		becomeDinosaur()

	end

end)

--========================================================--
-- RIGHT MOUSE = DINOSAUR ATTACK
--========================================================--

UIS.InputBegan:Connect(function(input, processed)

	if processed then
		return
	end

	if input.UserInputType ==
		Enum.UserInputType.MouseButton2 then

		if dinosaur and root then

			-- Ground hit effect

			local position =
				root.Position +
				root.CFrame.LookVector * 5

			local shockwave =
				Instance.new("Part")

			shockwave.Shape =
				Enum.PartType.Cylinder

			shockwave.Size =
				Vector3.new(
					0.3,
					8,
					8
				)

			shockwave.CFrame =
				CFrame.new(position) *
				CFrame.Angles(
					0,
					0,
					math.rad(90)
				)

			shockwave.Color =
				Color3.fromRGB(
					120,
					100,
					70
				)

			shockwave.Material =
				Enum.Material.Neon

			shockwave.Transparency = 0.3

			shockwave.Anchored = true
			shockwave.CanCollide = false

			shockwave.Parent =
				workspace

			TweenService:Create(
				shockwave,
				TweenInfo.new(0.4),
				{
					Size =
						Vector3.new(
							0.3,
							18,
							18
						),

					Transparency = 1
				}
			):Play()

			task.delay(
				0.45,
				function()

					if shockwave then
						shockwave:Destroy()
					end

				end
			)

		end

	end

end)

--========================================================--
-- F KEY
--========================================================--

UIS.InputBegan:Connect(function(input, processed)

	if processed then
		return
	end

	if input.KeyCode ==
		Enum.KeyCode.F then

		if fly then
			stopFly()
		else
			startFly()
		end

	end

end)

--========================================================--
-- RESPAWN
--========================================================--

player.CharacterAdded:Connect(function(newCharacter)

	stopFly()

	character = newCharacter

	humanoid =
		newCharacter:WaitForChild("Humanoid")

	root =
		newCharacter:WaitForChild(
			"HumanoidRootPart"
		)

	dinosaur = false

	if dinosaurModel then
		dinosaurModel:Destroy()
		dinosaurModel = nil
	end

	dinoButton.Text =
		"🦖  BECOME DINOSAUR"

	dinoButton.BackgroundColor3 =
		Color3.fromRGB(32,39,58)

end)

--========================================================--
-- OPEN ANIMATION
--========================================================--

main.Size =
	UDim2.fromOffset(0,0)

main.Visible = true

TweenService:Create(
	main,
	TweenInfo.new(
		0.5,
		Enum.EasingStyle.Back,
		Enum.EasingDirection.Out
	),
	{
		Size =
			UDim2.fromOffset(
				430,
				510
			)
	}
):Play()

print(
	"[Modern Fly] System loaded successfully!"
)
-- Script provided by RobxScript.com
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