
SCRIPT 590
Get +1 Skill Point Every Second Scripts
Get +1 Skill Point Every Second Script - Aura Farming
New Get +1 Skill Point Every Second script with features like OP Features. Updated, working and free to use.
Script developerUnknown
TOTAL VIEWS590Views recorded for this script page
SCRIPT UPDATED09/27/2026Latest recorded update for this script
REVIEW STATUSSource information reviewedReview information is a version-specific snapshot, not a permanent safety guarantee. Lua Obfuscator Loadstring Generator URL Checker
Get +1 Skill Point Every Second ScriptsExplore more Get +1 Skill Point Every Second ScriptsDescription
New Get +1 Skill Point Every Second script with features like OP Features. Updated, working and free to use.
Features
Automates key mechanics to speed up progression and reward acquisition. Eliminates grind by providing continuous access to premium features and maximizing efficiency during gameplay.
1
✨ **IMPORTANT — PLEASE READ**
2
Enable Aura – Auto attack nearby
3
Range – Adjust attack distance
4
Fire Rate – Control attack speed
Script Preview107 lines · 2239 B
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Fuckass Magic",
LoadingTitle = "Don't ask",
LoadingSubtitle = "by Rob123",
ConfigurationSaving = {
Enabled = false
}
})
local Tab = Window:CreateTab("Main", 4483362458)
local auraEnabled = false
local auraRange = 50
local fireRate = 0.2
local projectileRemotes = {}
for _, obj in ipairs(ReplicatedStorage:GetChildren()) do
if obj:IsA("RemoteEvent") and obj.Name:match("^FireMagicProjectile%d+$") then
table.insert(projectileRemotes, obj)
end
end
Tab:CreateToggle({
Name = "Enable Aura",
CurrentValue = false,
Callback = function(value)
auraEnabled = value
end
})
Tab:CreateSlider({
Name = "Range",
Range = {10, 200},
Increment = 5,
Suffix = "studs",
CurrentValue = 50,
Callback = function(value)
auraRange = value
end
})
Tab:CreateSlider({
Name = "Fire Rate",
Range = {0.05, 1},
Increment = 0.05,
Suffix = "sec",
CurrentValue = 0.2,
Callback = function(value)
fireRate = value
end
})
local function getEnemiesInRange(root)
local enemies = {}
for _, folder in ipairs(workspace:GetChildren()) do
if folder:IsA("Folder") then
for _, enemy in ipairs(folder:GetChildren()) do
if enemy:IsA("Model") and enemy:FindFirstChild("HumanoidRootPart") then
local dist = (enemy.HumanoidRootPart.Position - root.Position).Magnitude
if dist <= auraRange then
table.insert(enemies, enemy.HumanoidRootPart)
end
end
end
end
end
return enemies
end
local function run(character)
local root = character:WaitForChild("HumanoidRootPart")
while character.Parent do
if auraEnabled then
local enemies = getEnemiesInRange(root)
for _, enemyRoot in ipairs(enemies) do
local args = { enemyRoot.Position }
for _, remote in ipairs(projectileRemotes) do
remote:FireServer(unpack(args))
end
end
end
task.wait(fireRate)
end
end
if player.Character then
task.spawn(run, player.Character)
end
player.CharacterAdded:Connect(function(char)
task.wait(1)
task.spawn(run, char)
end)-- Script provided by RobxScript.com





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