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Get +1 Skill Point Every Second Scripts

Get +1 Skill Point Every Second Script - Aura Farming

New Get +1 Skill Point Every Second script with features like OP Features. Updated, working and free to use.

PUBLISHERenzyUpdated today
Play Game
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Script developerUnknown
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TOTAL VIEWS590Views recorded for this script page
SCRIPT UPDATED09/27/2026Latest recorded update for this script
REVIEW STATUSSource information reviewedReview information is a version-specific snapshot, not a permanent safety guarantee. Lua Obfuscator Loadstring Generator URL Checker
VERIFICATION PROCESSHow We Review Roblox ScriptsSee the workflow used to examine source links, loadstrings, Lua code, and compatibility information.
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OVERVIEW

Description

New Get +1 Skill Point Every Second script with features like OP Features. Updated, working and free to use.

Get +1 Skill Point Every Second Scripts

Features

Automates key mechanics to speed up progression and reward acquisition. Eliminates grind by providing continuous access to premium features and maximizing efficiency during gameplay.

1

✨ **IMPORTANT — PLEASE READ**

2

Enable Aura – Auto attack nearby

3

Range – Adjust attack distance

4

Fire Rate – Control attack speed

Script Preview107 lines · 2239 B
Raw
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local player = Players.LocalPlayer

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
	Name = "Fuckass Magic",
	LoadingTitle = "Don't ask",
	LoadingSubtitle = "by Rob123",
	ConfigurationSaving = {
		Enabled = false
	}
})

local Tab = Window:CreateTab("Main", 4483362458)

local auraEnabled = false
local auraRange = 50
local fireRate = 0.2

local projectileRemotes = {}
for _, obj in ipairs(ReplicatedStorage:GetChildren()) do
	if obj:IsA("RemoteEvent") and obj.Name:match("^FireMagicProjectile%d+$") then
		table.insert(projectileRemotes, obj)
	end
end

Tab:CreateToggle({
	Name = "Enable Aura",
	CurrentValue = false,
	Callback = function(value)
		auraEnabled = value
	end
})

Tab:CreateSlider({
	Name = "Range",
	Range = {10, 200},
	Increment = 5,
	Suffix = "studs",
	CurrentValue = 50,
	Callback = function(value)
		auraRange = value
	end
})

Tab:CreateSlider({
	Name = "Fire Rate",
	Range = {0.05, 1},
	Increment = 0.05,
	Suffix = "sec",
	CurrentValue = 0.2,
	Callback = function(value)
		fireRate = value
	end
})


local function getEnemiesInRange(root)
	local enemies = {}

	for _, folder in ipairs(workspace:GetChildren()) do
		if folder:IsA("Folder") then
			for _, enemy in ipairs(folder:GetChildren()) do
				if enemy:IsA("Model") and enemy:FindFirstChild("HumanoidRootPart") then
					local dist = (enemy.HumanoidRootPart.Position - root.Position).Magnitude
					if dist <= auraRange then
						table.insert(enemies, enemy.HumanoidRootPart)
					end
				end
			end
		end
	end

	return enemies
end

local function run(character)
	local root = character:WaitForChild("HumanoidRootPart")

	while character.Parent do
		if auraEnabled then
			local enemies = getEnemiesInRange(root)

			for _, enemyRoot in ipairs(enemies) do
				local args = { enemyRoot.Position }

				for _, remote in ipairs(projectileRemotes) do
					remote:FireServer(unpack(args))
				end
			end
		end

		task.wait(fireRate)
	end
end

if player.Character then
	task.spawn(run, player.Character)
end

player.CharacterAdded:Connect(function(char)
	task.wait(1)
	task.spawn(run, char)
end)
-- Script provided by RobxScript.com
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